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#Cinema 4d studio review update
A real nice and convenient update to gradient workflows. When you are working with gradient knots you can now select multiple knots at once and then right click and double the selected knots, invert the knots, select different knot interpolations (including stepped, smooth, cubic, linear, and blend) and even distribute the knots to clean up your pattern. One small change that I noticed inside of the updated Material Editor was the new gradient settings.
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There are over 150 nodes inside of the material editor to build textures with. I love how nodes work, allowing the user to not only layer up effects - or in Cinema 4D R20’s case - diffusion to camera distance. If you are familiar with Blackmagic’s DaVinci Resolve or Nuke’s applications, then you have seen how nodes work. The first update to Cinema 4D R20 that I wanted to touch on is the new node-based Material Editor.
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As of now there is still the same licensing fees attached to Redshift as there were before the acquisition: Node-Locked is $500 and Floating is $600. This acquisition will hopefully tie in an industry standard GPU-based rendering engine inside of Cinema 4D R20’s workflow and speed up rendering. From the new node-based Material Editor to the all new console used to debug and develop scripts, Maxon has really upped the ante.Īt the recent NAB show, Maxon announced that they acquired Redshift Rendering Technologies, the makers of the Redshift rendering engine. Last August, Maxon made available its Cinema 4D Release 20.